Helping people find their way around an app with more than 300 things to do.

İşCep is the mobile app of Türkiye's largest private bank. It had grown to more than 300 transaction types, and finding any one of them had become the hard part.

As a Senior Designer at Commencis, I worked on the post-login redesign with our research team and the bank, from the first workshop to the final screens.

  • 300+transaction types
  • RoleSenior Designer at Commencis
  • ClientTürkiye İş Bankası
  • PlatformiOS and Android app

The problem

People got lost, and the app made it hard to get home.

We started by testing the app as it was. In moderated sessions with 20 people, only 35% could make sense of the charts on the home screen, and on that screen alone people said they felt lost 32 times. Tree tests with 82 people showed the same trouble in the structure underneath.

35%could make sense of the charts on the home screen

Old İşCep home, assets tab: a half-donut chart splitting demand and time deposits by percentage.
Old İşCep home, debts tab: a half-donut chart of card debt and loans.
Old İşCep home, net position tab: monthly bar chart of assets against debts.

The old home screen, before

“It shows what percentage is demand and what's time deposit, but that means nothing to me.”

Participant, old app test, translated

The menu was the main trap. Tap the wrong item and you had to step back one level at a time to get home.

Old İşCep side drawer, dark, showing a second-level list under Ek Hesap with a back arrow.
The old drawer, one level in

Shaping the experience

Principles first, screens later.

Before drawing screens, we ran 13 design workshops with the bank's working group. Together we agreed on seven experience principles:

  1. Match people's mental models
  2. Weigh how often each task is used
  3. Complete the experience cycle
  4. Keep status visible
  5. Personalise the experience
  6. Design for flexibility
  7. Support the customer

Those principles became the skeleton for a new information architecture, then wireframes, then an interactive prototype we could put in front of customers.

The visual workshop

We asked the bank to break up with its own app.

While the structure took shape, I co-led a visual design workshop with the bank's team. We had benchmarked 11 apps beforehand, from local banks to Revolut and N26, and spent the session pulling them apart: what works, what hurts, what could grow.

A glass wall covered in sticky notes under three headings: Rose, Thorn and Bud.
Rose, thorn, bud: what works, what hurts, what could grow

Then we turned to İşCep and asked everyone to write it a love note or a break-up note. The break-up notes won.

Across the boards, the same wishes kept coming up: no charts on the dashboard, quicker access to everyday tasks, and a menu you can find your way back out of.

Whiteboard split into Love Note and Break Up Note; the break-up side holds far more sticky notes.
Love notes and break-up notes
A design inception canvas with handwritten words for mood and visual language: simple, reliable, modern, minimal.
Design inception canvas

Read more on Medium

Design process

From structure to screens.

We rebuilt the information architecture first, then wireframed the menu, accounts and dashboard, and turned them into an interactive prototype before any visual polish. Visual design ran alongside, fed by the workshop.

Part of the new information architecture: top level Home, Transfer, Menu, Payments and Transactions, with the menu branching into accounts, cards, loans, investments and insurance.
Information architecture
Menu wireframe: editable quick actions along the top, search, then the main product list.
Menu wireframe
Accounts wireframe: an offer, open a new account, then my accounts, overdraft accounts and receipts.
Accounts wireframe
Accounts wireframe for a new customer: open a current account to start using İşCep.
Accounts, new customer
Open an account wireframe: account types listed with a short description each.
Open an account

Decisions

Four changes that did most of the work.

Decision 01

Tabs for doing, not browsing.

The old tab bar grouped information, and the full menu hid in a drawer. We rebuilt the tabs around actions (Home, Transfer, Payments, Spending) and put the full menu in a button at the centre. It opens over the screen and closes with one tap, so there is nothing to step back through. One participant: “Before, we went back one screen at a time.”

Decision 01 · Tabs for doing, not browsing

Decision 02

Shortcuts that know you.

İşCep already had shortcuts. Now they arrive sorted by how often you use them, and you can still edit them.

The shortcuts row on the new home screen, Kısayollarım, with an edit button, Düzenle, on the right.
Edit

Decision 03

Numbers people can read.

We moved the asset and debt charts one level in and turned the home screen into product cards: your account, your card, and assets and debts side by side.

New home screen: the credit card as a product card, then shortcuts.
Old home screen: assets as a half-donut chart.

“I never understood the chart anyway. Good that you took it out.”

One participant

Decision 04

Finish what you start.

A completed transaction used to end on “Your transaction is complete” and nothing else. Now a transfer ends with your new balance and a receipt to share, and an approved loan tells you where to find it next.

Old result screen: a large tick, İşleminiz tamamlandı, and a single home button.
Before
New transfer result: confirmation, balance after the transfer, transaction detail and share receipt buttons.
Transfer, after
New loan result: loan approved, an overdraft suggestion, and buttons to My loans and Home.
Loan, after

Testing

Same people, same tasks, very different results.

We put the prototype in front of nine people, eight of whom had tested the old app. Unaided success on the six core tasks rose from 70% to 96%, and the System Usability Scale score went from 72.8 to 88.6. The test found problems again, fewer of them, and none critical.

70%96%

Unaided task success, six core tasks

72.8→88.6

System Usability Scale (SUS)

Old app New design

  • FX account7089
  • Instant loan100100
  • EFT80100
  • Time deposit90100
  • Overdraft application4089
  • Instalment cash advance40100
Moderated tests, n=9 (new) vs n=20 (old). Success = completed without help. Values in %.

What didn't land

Not everything worked first time.

78% → 67%

Finding bill payment

Finding bill payment was the one task that got worse, from 78% to 67%. Some people still went looking for payments in the menu before noticing the new tabs, and the edit button for shortcuts was too quiet to spot.

Iterations

What the test changed.

Some people looked for their spending under the Transactions tab, so it became Spending.

The shortcut edit button blended into the shortcuts, so it moved up next to the section title as its own link.

Lessons

What I took away.

Taking things away did more than adding them: removing the charts helped people understand their money.

And names are navigation: one tab label changed where people looked for their spending.

The final screens

One app on both sides of the login.

The visual language grew out of the design library we had built for the earlier pre-login redesign, so logging in no longer feels like moving into a different app. I took the design through to the final screens: home, cards, payments, onboarding and navigation.

Three phones showing the redesigned İşCep home: account, credit card and assets and debts as swipeable cards above editable shortcuts and recent transactions.
Home: greeting, credit card as a product card, shortcuts and recent transactions.
Home
Card detail: current debt, statement, limits and rewards, with card movements and pay debt buttons.
Cards
Payments tab: make a payment, standing orders, saved and upcoming payments, above the new tab bar with the centre menu button.
Payments
Full menu open over the screen: search, transfers and payments first, then products.
Navigation
Onboarding welcome: Merhaba, with an offer to take a tour of the app.
Onboarding
Onboarding tour, step one: a tip pointing at the centre button, saying the menu can now be reached from its new place.
Onboarding

Afterwards

İşCep went on to win Best Mobile Application at the Sardis Awards, ranked first for Most Accessible Mobile Application, and took first place in Mobile Banking and Finance at the Altın Örümcek awards.